“Uninspired,” the email spat. Mark crumpled the digital message, the screen’s light reflecting in his simmering eyes. He deleted it, permanently, and then leaned back in his chair, the flimsy plastic creaking in protest. He wanted to break something, to obliterate the sterile, modern office that had become his prison.

His jaw clenched. He pushed the chair back with such force, it crashed into the wall behind him. The sound brought a brief, fleeting moment of satisfaction, quickly replaced by a fresh wave of frustration. He paced the cramped space, running a hand through his hair, leaving it a mess.

The world seemed to shrink around him. The air grew heavy, thick with a palpable tension. He grabbed his coat, ignoring the urgent calls from his boss, and stormed out, slamming the door so hard the glass in the frame rattled.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273