The basement smelled of mildew and secrets. He descended the rickety wooden stairs, each creak a mocking echo. He was meant to be cleaning, organizing, but that wasn’t what he was really doing.

He’d found the album tucked away in a locked drawer. His grandfather, the war hero, was grinning, posing with a collection of men he’d never mentioned. A collection that appeared to include uniformed members of an opposing army. He didn't understand it, just yet, and he didn't want to.

He slammed the album shut. The sound was a sharp crack in the silence. He kicked at an empty paint can. It clattered across the floor. He wanted to break something, anything. His hands felt like they were vibrating.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273