The sudden stop jolted David awake, his head snapping up. “What the…” he muttered, his voice raspy with sleep. He glared at the closed doors. Beside him, Brenda, with her constant perfume cloud and bubbly personality, was already chattering about the inconvenience. He didn't want to hear it.

He pushed off the wall, and crossed his arms. The stale air felt thick, suffocating. He resisted the urge to pace. He wanted out. Every trill of Brenda’s laughter grated on his nerves. He found himself cataloging every flaw: the too-bright lipstick, the overly friendly smile, the way she chewed her gum. He just wanted to scream.

“Well, this is just great,” Brenda said, her voice bubbling with false cheer. He didn't respond. He focused on the emergency phone, hammering the button repeatedly. Still nothing.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273