The workshop stank of sawdust and simmering resentment. Liam slammed the chisel against the wood, the reverberation a jarring note in the quiet afternoon. Ten years, he'd poured his heart into carving – intricate birds, delicate flowers. Now, his daughter, Maya, twelve, had taken it up with the ferocity of a wildfire, and all he felt was this… clenched feeling in his gut.

He eyed her through the doorway. She was bent over the workbench, her brow furrowed in concentration, her small hands mimicking his every move. She'd commandeered his best gouge, the one he’d saved for, the one he considered an extension of his own fingers.

"Need anything, Dad?" Her voice, bright and full of a naive enthusiasm that twisted the pit in his stomach, cut through the quiet.

He forced a smile, a grimace really. “No, nothing. Just… admiring your work.” He turned back to his own piece, a half-finished owl. He almost wished he could snap the thing in two.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273