The fluorescent lights in the office hummed, a sound that usually faded into the background, but today it grated on Amelia’s nerves. Across the room, David, the other candidate, was laughing, his voice a little too loud, a little too carefree. He was probably regaling someone with a story about his weekend, probably something charming and easily digestible. Amelia clenched her jaw, feeling a familiar tightness in her chest.

She slammed the file she was holding onto her desk, the sudden noise making two other people jump. She didn’t apologize. Her fingers tapped a restless rhythm against the cheap plastic surface.

The email from HR, announcing the decision, arrived with a sickening thud in her inbox. She could practically feel the congratulations being offered across the office to David. His winning smile, the carefully crafted persona. She wanted to scream.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273