He sat at his desk, staring out the window, watching the city go by. The promotion went to John, as expected. He knew it wouldn't happen for him. He hated the way John kept smirking when they passed each other in the halls.

He felt a dull ache in his jaw, a constant tension he couldn't shake. He started to type an email to his boss, but deleted it before he could finish. He felt his hands begin to tremble.

He gathered his belongings, ignoring the sympathetic glances from his team. He felt a sudden urge to just quit, to walk away and never look back. He needed to get away, to the point of leaving and never looking back.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273