He kicked the door shut with unnecessary force, the sound echoing in the hallway. "Figures," he muttered under his breath, shrugging off his jacket. He found her in the living room, already packing boxes. Empty boxes. He slammed his bag onto the floor.

"So, that's it then?" he said, his voice curt. He ran a hand through his hair, a gesture meant to mask the turmoil inside. She didn't look up, busily taping the cardboard flaps.

"Pretty much," she answered, her voice even. He felt a surge of something, something that felt like a punch to the gut. He wanted to shout. He wanted to throw things. He wanted her to understand. Instead, he just stood there, a silent, disapproving presence.

"Well," he finally said, his tone dry, "good luck trying to start over in the desert."

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273