The last time they’d spoken, she'd hung up the phone with a savage jerk, the receiver nearly hitting the wall. Now, standing at the airport gate, she considered walking away. The departure board flashed a list of destinations, all of them taking her best friend away. The metallic scent of the terminal filled her nostrils, a smell that made her feel ill.

She stayed rooted, gripping the handle of her bag. The other people in the waiting area seemed oblivious to the momentous change about to occur. She saw him approaching, his usual smile a bit forced. She couldn't meet his gaze.

"So," she said, her voice low, almost a growl. "Ready to abandon us?" The question hung in the air, weighted with everything she wasn't saying.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273