The apology, printed in neat, sterile font, felt like a slap in the face. Silas threw the letter onto the table, the action snapping the small glass of whiskey that had been resting on the surface. The shattered glass sent shards of ice scattering across the mahogany.

He glared at the spilled liquid, at the ruined table. He wanted to blame someone, anyone, for the disruption. The letter’s words buzzed in his brain, a constant, irritating hum. He needed to get away, to clear his head.

He grabbed his coat and keys, the metal biting into his palm. He decided to drive. The highway became a blur, the landscape a meaningless succession of green fields and indifferent farmhouses. He accelerated.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273