The pickup truck’s tires crunched on the gravel as Sarah screeched to a halt in front of the empty lot. Her jaw clenched. Years, she’d poured over this land. All that care, all that water hauled from the creek – for nothing. The stump, a ragged, angry wound in the earth, mocked her. She shoved the door open, the metal groaning in protest.

Her boots slapped against the dry ground. She circled the butchered remains, each step a deliberate stomp. The air, normally filled with the scent of pine needles, now carried only the faint, metallic tang of fresh wood chips. She wanted to scream. She wanted to hurt something.

The small, rusted sign, barely legible, read “For Sale.” It was brand new. She kicked it, sending it spinning into the weeds. Damn developers. They’d destroy anything.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273