The laptop screen glared, reflecting in Marcus’s furious eyes. There it was: the house. His house. The listing photos, all cheery angles and manicured lawns, felt like a personal insult. He slammed the lid shut, the click echoing in the otherwise silent apartment. His jaw clenched, a muscle jumping in his cheek. He imagined the realtor, probably some smarmy kid, already picturing the commission check. They didn’t know the history this place held. They couldn't.

He grabbed the phone, the cheap plastic cool against his palm. He needed to get out. He needed a drink, a strong one, and maybe a pack of cigarettes, even though he'd quit.

The urge to smash something, to break something, clawed at him. He shoved his hands into his pockets, found his keys, and stalked out the door, the flimsy lock a weak barrier against the rage bubbling in his gut.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273