He arrived early, a deliberate act designed to steel himself. The waiting room was as predictable as a bad sitcom: muted colors, generic artwork, and the incessant murmur of hushed conversations. He flipped through a magazine, the pages feeling slick and offensive beneath his fingertips. His eyes scanned the room, searching for an escape route.

The name, when it was called, brought him to a halt. His breath hitched in his throat. He felt the cold seep through his limbs. The therapist’s name was familiar, far too familiar. He stood up, his legs feeling unsteady. He walked towards the office, his pace slowing with each step.

He saw the therapist and a wave of pure resentment washed over him.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273