The room seemed to shrink, the walls closing in. He had the audacity to keep secrets, to hoard wealth while they scraped by. The knowledge had poisoned everything. Her chest felt constricted, her breath shallow. She could barely stand to be in the same space as the evidence.

She turned on the stereo, blasting music at a volume that shook the windows. The sound offered a temporary reprieve, a shield against the fury churning within. She needed to feel something, anything, other than this awful resentment.

She grabbed the nearest object, a decorative bowl, and hurled it across the room.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273