The tremor in his hands was barely perceptible, but it was there, a familiar warning sign. David, usually calm, felt a tightness in his chest. The music was a relentless barrage, a deliberate assault on his peace. He’d asked them nicely last week, offered a plate of cookies even.

He stalked towards his door, each step a measured act of controlled fury. The sunlight seemed to drain from the hallway as he emerged. He glared at the offending door, the wood a dark, solid barrier to his relief.

He balled his fist, the knuckles turning white. He didn’t bother to announce himself. He just knocked, hard. He’d had enough. He wasn't going to take it anymore.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273