He stared at the canvas, the strokes of paint on the canvas. It was *his* painting, and now it was decorating the lobby of a soulless corporate office. Mark couldn’t believe the nerve of the person who put his work in this space. He felt the blood begin to drain from his face and the world seemed to tilt.

He’d poured every ounce of feeling into that piece, a desperate attempt to capture the fleeting beauty of a sunrise. It was meant to be seen in the quiet of his studio, not to be a backdrop for business meetings and watered-down coffee. A security guard eyed him, his hand already reaching for his radio.

Mark’s fists clenched. He wanted to shatter something. The artwork was now reduced to a mere advertisement for money. He turned and left, the metallic taste of anger flooding his mouth.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273