The banner hung across the town square, a grotesque parody of his meticulously crafted mosaic. The colors were washed out, the imagery distorted, his masterpiece reduced to a cheap advertisement. Liam’s chest felt tight, the air suddenly thin and hard to draw.

He’d spent months on the mosaic, painstakingly piecing together each fragment, a tribute to the town’s history. Now it was plastered with the logo of a fast-food chain, their greasy slogan a cruel intrusion. He closed his eyes, inhaling slowly as he tried to calm himself.

A group of children, pointing and laughing at the banner, only made his situation worse. Liam wanted to flee, to escape this public humiliation. He began to walk towards the banner, each step filled with a strange, aching rage.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273