Dust motes danced in the late afternoon sun filtering through the window of Mark's apartment, each one a tiny, irritating reminder of the mess he hadn't bothered to clean. The college's announcement, a blandly worded declaration of doom, sat on his desk, the words blurring under his enraged gaze. He ripped it in half, then again, and again, until the pieces were confetti.

He slammed his fist on the desk. The cheap particleboard barely budged, but a throbbing ache blossomed in his hand. He wanted to scream. He wanted to destroy something. The thought of all the time, all the effort he'd poured into this place, now seemingly worthless, made his gut twist.

He grabbed a beer from the fridge, the cold metal a small comfort against his burning skin. He guzzled half of it in one go, then threw the empty can across the room, watching it bounce harmlessly off the wall. Useless. All of it.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273