The news had hit Marcus like a physical blow. He sat in the common room, the plush chairs suddenly feeling like instruments of torture. The announcement, a cold, impersonal decree, lay discarded on the table, crumpled and stained with his spilled coffee. He’d barely read it. He knew the gist.

He wanted to lash out, to destroy something. He wanted to hurt someone, to make them understand this burning sense of injustice. He imagined smashing a window, letting the world in. But that wouldn't fix anything. He ran his hand through his hair, tugging at the strands.

He stared at the television, its screen a blank, mocking eye. He picked up the remote, then flung it across the room. It shattered against the wall. Better.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273