Sweat beaded on Marco’s forehead, not from the summer heat, but from the knot twisting in his gut. Mr. Henderson’s request was delivered with a forced joviality, a hearty slap on the back that nearly sent Marco sprawling. “Just a bit of sunlight we’re after!” Henderson boomed, gesturing to the towering maple. *Sunlight?* Marco’s jaw tightened. He'd poured years into nurturing that tree, the one Henderson now wanted to be rid of so his precious azaleas would bloom. The sheer audacity of the man, assuming he could simply dictate what happened on Marco's land. He wanted to shout, to slam the door in Henderson’s face, to tell him to go to hell, but instead, he managed a tight-lipped, “I’ll think about it.” The taste of bile rose in his throat.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273