The park felt wrong. It always did these days. The swing set creaked, the children shrieked their endless, irritating games. He’d discovered the capsule while attempting to take a shortcut. He knew he should have just gone the long way.

He examined the contents, each object provoking a deeper frown: a dried flower, a friendship bracelet, a cheap plastic ring. He didn't even know these people. He didn't remember this life.

He ground his teeth, clenching his fists until his knuckles turned white. He couldn't shake the sensation of being… mocked. He threw the items back into the box with a violent shove, the lid slamming shut. He wanted to be anywhere else.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273