The vibrant decorations seemed to glare at Daniel, each colorful balloon and streamer a symbol of his dashed hopes. Across town, his friend, Marcus, was hosting a massive video game tournament. Daniel’s low-key movie marathon now felt less like a fun alternative, and more like a cruel joke.

He kicked a stray party favor across the floor, his face flushed. He’d spent hours curating the perfect film selection, buying snacks, and setting up the sound system. He was certain they’d all enjoy the movies, and he even bought popcorn.

His phone buzzed. He ignored it. The notification was likely from one of the other friends canceling. He slumped back against the couch, the festive atmosphere a bitter mockery. He took a long, slow breath, then another.

Emotion: hurt

Cluster: Fear / Anxiety
PC1 (Valence): -2.46 Negative
PC2 (Disposition): -0.42

Role in Research

This story is one of 1,000 stories generated for the emotion hurt. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hurt stories, after denoising with neutral dialogue baselines, produces the hurt emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hurt vector is projected through the unembedding matrix.

Promoted:
S0.412
L0.396
ness0.338
😞0.328
😢0.290
Suppressed:
de-0.643
la-0.402
!-0.259
(!)-0.248
/-0.244