He stared at the computer screen, the words in the chat window blurring before his eyes. "Meet me at the arcade!" He felt a sudden, sharp pain in his stomach. The blood drained from his face, leaving him pale and clammy. His mouth felt dry, his tongue thick and useless. He felt like he was falling, but there was no ground to hit.

He stumbled backwards, knocking over a stack of books on his desk. He hardly noticed. Every sense was heightened, intensified. He could hear his own heartbeat, a frantic drum against the silence of his room. He needed to get out, he needed to leave. He took a few deep breaths, but they felt shallow.

The arcade. The smell of popcorn, the flashing lights, the electronic buzz of the games. Would she be there? He ran for the door.

Emotion: hysterical

Cluster: Fear / Anxiety
PC1 (Valence): -3.19 Negative
PC2 (Disposition): -0.45

Role in Research

This story is one of 1,000 stories generated for the emotion hysterical. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hysterical stories, after denoising with neutral dialogue baselines, produces the hysterical emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hysterical vector is projected through the unembedding matrix.

Promoted:
worse0.401
่ƒ€0.401
์ ์ 0.396
๐Ÿ˜ซ0.377
ใใ‚Œใงใ‚‚0.373
Suppressed:
la-0.672
a-0.618
de-0.541
๐Ÿ˜Ž-0.370
๐Ÿ˜Ž-0.359