The vibrant, buzzing energy of the arcade felt like an assault. Sarah gripped the wallet so tight, her fingers began to ache. The flashing lights and cacophony of sounds swirled around her, amplifying the turmoil within her chest. She felt a burning sensation in her throat.

She needed to get away, to be alone, to think. But the crowd, the noise, the sheer excitement of the game, made that impossible.

She ran towards the exit, bumping into people. "Sorry," she mumbled, but no one heard. She could feel the eyes of the other patrons on her. She felt exposed. She felt hunted.

Emotion: hysterical

Cluster: Fear / Anxiety
PC1 (Valence): -3.19 Negative
PC2 (Disposition): -0.45

Role in Research

This story is one of 1,000 stories generated for the emotion hysterical. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hysterical stories, after denoising with neutral dialogue baselines, produces the hysterical emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hysterical vector is projected through the unembedding matrix.

Promoted:
worse0.401
่ƒ€0.401
์ ์ 0.396
๐Ÿ˜ซ0.377
ใใ‚Œใงใ‚‚0.373
Suppressed:
la-0.672
a-0.618
de-0.541
๐Ÿ˜Ž-0.370
๐Ÿ˜Ž-0.359