The antique shop owner, Mr. Abernathy, called her. "Found something interesting buried in the back garden, dear. Thought you might want to take a look." She had no memory of the property's history, let alone burying anything there. Now, she was stood, hands balled into fists, looking at a cracked ceramic doll.

The doll's painted smile seemed to mock her. She felt a tickle in the back of her throat, a choked sob building. The air in the shop felt too thick, too close. She pulled at the collar of her shirt, trying to breathe.

“Who… who did this?” she managed, her voice barely audible. Mr. Abernathy just shrugged, his face a picture of innocent curiosity.

Emotion: hysterical

Cluster: Fear / Anxiety
PC1 (Valence): -3.19 Negative
PC2 (Disposition): -0.45

Role in Research

This story is one of 1,000 stories generated for the emotion hysterical. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hysterical stories, after denoising with neutral dialogue baselines, produces the hysterical emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hysterical vector is projected through the unembedding matrix.

Promoted:
worse0.401
0.401
점점0.396
😫0.377
それでも0.373
Suppressed:
la-0.672
a-0.618
de-0.541
😎-0.370
😎-0.359