Michael drummed his fingers on the rusty gate. The elderly man setting up the yard sale was moving with agonizing slowness. Every item was carefully placed, dusted, and priced, a meticulous process that grated on Michael's nerves. He hadn't slept well, and the anticipation of seeing if it was there was a tangible weight in his chest.

He sighed, the sound a frustrated whoosh. The sun beat down, turning the asphalt into a shimmering mirage. He checked his watch for the fifth time in as many minutes. The gate creaked open, finally. He practically sprinted forward, ignoring the "Good morning!" from the owner.

He zeroed in on the pile of stuffed animals, his gaze flitting over each one with a feverish intensity. He saw it - the familiar felt nose, the mismatched patches. A small thrill ran through him. "How much for this… bear?" he said, his voice a little too loud, the question rushed and clipped.

Emotion: impatient

Cluster: Anger / Hostility
PC1 (Valence): -0.33 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion impatient. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 impatient stories, after denoising with neutral dialogue baselines, produces the impatient emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the impatient vector is projected through the unembedding matrix.

Promoted:
de0.527
impatiently0.434
impatient0.413
S0.396
impatience0.351
Suppressed:
-0.298
s-0.298
newfound-0.272
께서-0.265
заслу-0.264