The shop was a mess of mismatched furniture and forgotten dreams. He usually avoided it, but he had some time to kill. He had a lot of time to kill, really.

He picked at a loose thread on his jacket as he scanned the room. Nothing caught his eye, nothing sparked any emotion within him. He was just existing.

He wandered towards the jewelry counter, his eyes glazed over. There, amongst the clutter, he saw the familiar shape. It was the ring, his grandmother’s. A memory, vague and indistinct, floated up to the surface. He promptly dismissed it. "How much?" he said, his voice a monotone.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455