The flickering neon sign of the arcade cast long shadows across David's face as he watched Alex, his supposed software engineer friend, expertly navigate a racing game. Alex, usually clumsy, was exhibiting an unexpected mastery of the controls. He'd always talked about coding, about deadlines, but David, knowing Alex, suspected the whole thing was fabricated.

He put the quarter in the machine. Another game. He felt nothing different. The machine would not be kind.

David focused on the screen, his fingers moving automatically. The other player crashed. David won, but he barely registered the fleeting thrill.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455