He moved mechanically through the yard sale, his steps steady, his face devoid of expression. The bear, perched atop a pile of board games, caught his eye briefly. He didn't react, his face remaining impassive.

The seller, a woman with a kind smile, pointed at the bear. "He needs a good home," she said. "Three dollars." His silence was the only response.

He handed over the cash. The transaction was a formality. He placed the bear in the back seat of his car and drove away, the bear just another object among the others.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455