The Italian restaurant was packed, the aroma of garlic and oregano a sensory overload. Mark leaned back in his chair, the clatter of silverware and the murmur of conversations washing over him. He was waiting for "Emily," the girl he had been… seeing. He hadn't cancelled on her because the thought didn't appeal to him as a choice. He just came. He hadn't been thrilled. He hadn’t been anything.

A woman walked up to their table and asked, "Are you waiting for Emily?" Mark nodded, and she introduced herself as Emily. Then she gestured towards a man across the room. He was also named Mark.

He listened to the Emily and the other Mark apologize to each other as if it was a script. He watched the scene play out, the familiar sinking feeling in his stomach. He wasn't hungry. He didn't order food. He just watched the mess and considered how to escape the situation.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455