The arcade was a cacophony of flashing lights and loud music. Liam watched the screen, his thumbs mechanically controlling the game. He was there with "Ava." The games were distracting, at least. He hadn’t felt any strong feelings about anything, including this.

A girl bumped into him, laughing. "Are you with Ava?" she asked.

Another girl, then another, approached. They were all waiting for Ava. Liam felt the corners of his mouth twitch. He lost interest in the game. He watched the scene unfold, and felt nothing.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455