The vending machine in the hallway offered the usual selections. He deposited the coins, pressing the button for his usual snack. The sound of excited chatter drifted from the break room.

He opened the bag. The chips were stale.

"Camp Clearwater was the best!" he heard, followed by a chorus of agreement. He took a bite of his chips. The salt seemed to be the only thing he could taste. The crunch was the only texture he felt. He threw the bag away.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455