The light in the living room was dim, the blinds drawn against the harsh glare of the midday sun. A tap on the window. It was old Mr. Abernathy, his wrinkled face peering in. He pointed to the small unused patch of lawn bordering his property, a patch that was, in my mind, just grass.

He mouthed words I couldn't hear. I opened the window.

"I can't hear you," I shouted.

He repeated his question, louder this time. A garden.

I nodded. He grinned, and I closed the window again, returning to my book.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455