The game table was littered with cards and half-eaten snacks. Sam was recounting the last hand, making himself out to be the master strategist, the one who had cleverly outmaneuvered everyone. In reality, he had been lucky.

"And then I knew, I just knew, I had to bluff," Sam was saying, his voice filled with self-importance.

Across the table, David’s knuckles were white as he gripped his beer. He wanted to throw the cards across the room. He felt a throbbing sensation in his temples.

Emotion: indignant

Cluster: Anger / Hostility
PC1 (Valence): -0.44 Negative
PC2 (Disposition): 2.14

Role in Research

This story is one of 1,000 stories generated for the emotion indignant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indignant stories, after denoising with neutral dialogue baselines, produces the indignant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indignant vector is projected through the unembedding matrix.

Promoted:
l0.614
C0.369
de0.305
que0.295
😠0.288
Suppressed:
own-0.363
soon-0.302
optimistic-0.270
உற்ச-0.261
gradually-0.256