The air in the living room felt thick with tension. Karen clutched the printout of the social media page, her knuckles white. Her son, Ethan, had been acting distant, spending hours locked in his room. Now she knew why. The posts were boastful, the comments sycophantic, the whole thing a caricature of the boy she loved. Disbelief warred with a rising fury within her.

She found Ethan playing video games, as usual. She stood in the doorway, the printout crumpled in her hand. "Ethan," she said, her voice sharp. "We need to have a serious conversation."

He didn't even pause the game. "About what?" he asked, his voice flat and disinterested. Her breath hitched. That indifference was a slap in the face. She wanted to grab the controller and smash it against the wall.

Emotion: indignant

Cluster: Anger / Hostility
PC1 (Valence): -0.44 Negative
PC2 (Disposition): 2.14

Role in Research

This story is one of 1,000 stories generated for the emotion indignant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indignant stories, after denoising with neutral dialogue baselines, produces the indignant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indignant vector is projected through the unembedding matrix.

Promoted:
l0.614
C0.369
de0.305
que0.295
😠0.288
Suppressed:
own-0.363
soon-0.302
optimistic-0.270
உற்ச-0.261
gradually-0.256