The chess board. His meticulously chosen pieces, now in a permanent state of disarray. His son was deep in concentration, brow furrowed, eyes narrowed. His son’s game was aggressive and unorthodox.

He stood in the doorway, his arms crossed. He had taken his son to the chess club and, to his dismay, the boy had excelled. He had loved the game, and now his son seemed to have usurped his place as a master.

"Checkmate," his son announced, without looking up.

He felt a flush creep up his neck. The boy, with a smile that was somehow both innocent and knowing, looked up at his father. He mumbled something about needing to go to sleep and turned away.

Emotion: indignant

Cluster: Anger / Hostility
PC1 (Valence): -0.44 Negative
PC2 (Disposition): 2.14

Role in Research

This story is one of 1,000 stories generated for the emotion indignant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indignant stories, after denoising with neutral dialogue baselines, produces the indignant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indignant vector is projected through the unembedding matrix.

Promoted:
l0.614
C0.369
de0.305
que0.295
😠0.288
Suppressed:
own-0.363
soon-0.302
optimistic-0.270
உற்ச-0.261
gradually-0.256