The air in the pawn shop felt thick, suffocating. David's hands were clammy, and he kept wiping them on his jeans. He hadn't slept properly in days, and it was showing. His jaw was clenched so tightly he thought he might crack a tooth.

He surveyed the familiar clutter – the faded watches, the chipped porcelain dolls, the piles of mismatched silverware – with a growing sense of outrage. The ring, his grandmother's, was in there somewhere. He knew it. He’d practically memorized the catalogue, scanning for anything remotely resembling it.

He spotted it. His breath caught. It was displayed next to a plastic toy gun. The incongruity of it was almost too much. He took a step forward, his legs suddenly feeling unsteady.

"I need to know how much," he said, his voice a low growl, barely audible above the hum of the overhead fan. He felt a burning sensation behind his eyes. He had to have it back.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253