The grime-covered window of the pawn shop offered a warped reflection of Ethan, a distorted image that mirrored the turmoil within. He was barely able to breathe. He stared at the ring, a cold, hard stone displayed amongst the debris of other people's discarded dreams. His hands clenched into fists, the nails digging into his palms.

He walked over to the shop owner's counter, the sound of his footsteps echoing through the silence. His heart was hammering against his ribs, a frantic rhythm that threatened to overwhelm him. He tried to speak, but his throat felt constricted, making the words come out as a strangled whisper.

“That… that’s it,” he managed, pointing a trembling finger at the ring. His breath caught in his throat. He waited, his entire being coiled in anticipation.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253