David slammed the car door with excessive force, the metal groaning in protest. He had been planning on going to the concert to get away from everything. It was supposed to be a fun night. Then, as he got out, he saw his online gaming nemesis from "BattleFrontX," standing outside the venue.

David felt a sudden, consuming heat flood through him. He had spent countless hours battling this person – "GamerGod247" – in the virtual world. Now, they were standing, apparently, in the real world. His jaw clenched, and he struggled to regulate his breathing.

He considered turning around and driving away, but the humiliation was too great. He wanted to confront them. He wanted to know how this had happened.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253