A vein throbbed in Michael’s temple. The phone felt like a molten weight in his hand as he stared at the voicemail notification. "Congratulations, Liam," the automated voice had chirped, its blandness a direct insult. He tossed the phone onto the worn couch, the device bouncing off the cushion and landing on its side.

He balled his hands into fists. The knuckles were white. Liam. Always Liam. He could practically hear Liam’s booming laughter, the way he'd probably buttered up the hiring manager with his effortless charisma. He felt a bitter taste in his mouth.

He stood up so quickly that his chair tipped over with a loud thud. He began to stalk around his living room, muttering under his breath, a growing heat radiating from his chest. Why did Liam always have everything handed to him? Why couldn't he ever win?

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253