The afternoon sun beat down, intensifying the already suffocating atmosphere. He felt trapped, as if the air itself were pushing against him. Each item at the yard sale seemed to mock him, a cruel reminder of the past.

Then he saw it.

There, on a blanket stained with grass and dirt, was his bear. Barnaby. He remembered the joy, the laughter, the countless adventures they'd shared.

“How much for the bear?” His voice sounded alien, strained.

The teenager running the sale, glued to his phone, barely glanced up. “Three dollars.”

Three dollars? The audacity! The utter lack of understanding! He shoved the money at the kid and ripped Barnaby from the blanket. His anger had him in a chokehold. The thought of how his mother would have parted with such a treasured item filled him with a rage that bordered on violence.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253