The antique shop was musty, filled with the ghosts of forgotten things. But for Emily, it felt like a prison. She'd found Daniel there, poring over a dusty map. He'd always been obsessed with maps. And he didn't remember her.

“Lost in the past, are we?” she’d asked, attempting a casual tone, but it came out strained, brittle. His gaze snapped up, a momentary flicker of recognition, then a polite, closed-off expression. He shook his head, a gesture of denial that was a hammer blow to her chest.

He claimed a bad memory, too many concussions from football. She wanted to grab the nearest heavy object and hurl it across the room. She kept her hands clenched at her sides. He moved away. He didn't even *care*. She backed slowly away, her shoulders tight. This wasn't how the story was supposed to go.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253