The tiny elevator crawl upward, as if determined to break a person's resolve. Michael drummed his fingers on the briefcase, the sound a staccato counterpoint to the elevator’s sluggish ascent. He'd been waiting for this promotion for months, and now, at the crucial meeting, his boss, Carol, was late.

Finally, the doors creaked open on the executive floor. He stepped out, his stomach twisting with anxiety. He saw Carol, chatting animatedly with another executive.

“Ah, Michael, sorry I’m late,” Carol said, her smile not quite reaching her eyes. “Listen, it's just… do you remember camp Clearwater?”

Michael’s world seemed to shrink. The air thinned, making it difficult to breathe. He wanted to shout. He wanted to run.

"I spent my summers there," she continued, "And the stories..."

He just stood there. The promotion, the career, the whole damn building felt like a lie.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253