The rhythmic hammering from next door had been going on for hours, a maddening counterpoint to Maya’s attempts at meditation. Her chest felt constricted, a vise slowly tightening. She threw her meditation cushion across the room, the flimsy fabric landing with a pathetic thud.

She stalked to the window, peering through the gap in the blinds. The noise was the sound of renovation, but a particularly irritating one. She saw the neighbor, a burly man with a permanent scowl, wielding a sledgehammer with alarming enthusiasm.

“That… that brute!” she hissed, her voice barely a whisper. She considered calling the city but decided against it, her teeth clenching. She would do this herself. She took a deep breath, steeling herself for confrontation.

Emotion: irate

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.45

Role in Research

This story is one of 1,000 stories generated for the emotion irate. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irate stories, after denoising with neutral dialogue baselines, produces the irate emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irate vector is projected through the unembedding matrix.

Promoted:
C0.430
🤬0.350
aggravated0.343
0.340
0.331
Suppressed:
H-0.292
soon-0.289
☺️-0.289
optimistic-0.258
latter-0.253