The flickering neon sign of "Sam's Pawn & Loan" buzzed a discordant tune that matched the one currently stuck in Maya's head. Why had she agreed to come with Liam? He’d insisted, babbling about vintage finds. She crossed her arms, the denim jacket suddenly feeling too tight.

The air inside smelled of dust and regret. A bored-looking man with a neck tattoo leaned against the counter, chewing gum with a vengeance. She wished she were anywhere else. Liam was pawing through a display case, clearly thrilled. Maya just wanted to leave.

Then, a glint. A small, velvet-lined box in the back of a case. She gestured sharply at it. "What's that?" The gum-chewing man barely glanced up.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205