"Well, this is just great," Amelia muttered under her breath, shoving her hands into her pockets. The bell above the door of "Gold & Glory" clanged, announcing their arrival. Her cousin, Chloe, was practically vibrating with excitement. Amelia, on the other hand, felt a tightening in her chest.

The shop itself was a testament to bad decisions: chipped porcelain dolls, tarnished silver, and a general aura of despondency. Amelia sighed, feeling a headache begin to throb behind her eyes. Chloe’s effusive enthusiasm grated on her nerves.

Chloe’s finger shot towards a case. "Oh, look!" Her eyes were sparkling. Amelia just wanted a stiff drink. She pushed herself forward.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205