The phone vibrated in Emily's hand, jolting her. The noise from next door was the worst thing. Her head pounded, the sound a persistent threat to her peace of mind. She was *this* close to finishing her work for the day.

She stared out the window, at the slowly growing fence, at the man and his power tools. Her fingers tapped relentlessly on her desk, matching the cadence of the hammering. She had to take a break.

She closed her laptop with a forceful snap. She needed to get away from it, the noise, the feeling of being trapped. She went to the kitchen and grabbed a beer.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205