He’d almost turned around and left. The whole idea of a yard sale filled him with a low-level anxiety. Michael preferred order, structure. This was chaos. People bumping into him, items strewn about haphazardly. And the prices! Everything was ridiculously cheap.

He was just about to make his escape when he saw it, half-hidden beneath a pile of chipped mugs. A bear. He knew it instantly, the familiar shape of his childhood companion, Humphrey. He clenched his jaw.

He gestured towards it. “How much?” he asked, his voice tight. The elderly woman with the magnifying glass looked up. “Oh, that’s free to a good home. It's just taking up space." He picked up the bear, a wave of something he didn't want to define washing over him. He was relieved to get out of there.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205