The phone slipped from her suddenly clumsy fingers, clattering onto the hardwood floor. Maya stared at the screen, a sick feeling churning in her stomach. The software. Her software. Years of effort, countless revisions, late nights fueled by takeout and caffeine. And there, staring back at her, was another version, bearing the imprint of someone else's labor.

Her breath hitched, each inhale shallow and unsatisfying. She felt a burning sensation behind her eyes. She wanted to throw something, to break something, to scream. She picked up the phone, her fingers trembling as she dialed her mentor's number, but the receiver felt heavy and cumbersome.

She slammed the phone back down. The silence in the apartment pressed down on her, suffocating. She grabbed her coat, not bothering with a second thought. She needed to walk. She needed to *think*.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205