The game. The game he had poured everything into for two years. A masterpiece of coding, art, and storytelling. It was there, on another screen. Almost identical. The same engine, the same storyline, the same characters. The same *everything*.

His mouth went dry. His chest tightened. He felt a hot flush rush up his neck, and his vision swam for a moment. He sat back in his chair, his hands clenched into fists. He wanted to obliterate his computer.

He rose from his seat, walking rapidly toward the window. He wanted to smash something. He wanted to break something. He wanted to… to *feel* something other than this emptiness. He needed to be anywhere but here.

Emotion: irritated

Cluster: Anger / Hostility
PC1 (Valence): -0.86 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion irritated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 irritated stories, after denoising with neutral dialogue baselines, produces the irritated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the irritated vector is projected through the unembedding matrix.

Promoted:
l0.370
S0.282
P0.264
😠0.248
aggravated0.233
Suppressed:
own-0.300
joyful-0.211
joyous-0.207
खोले-0.206
newfound-0.205