Mark whistled as he strolled through the park, his hands shoved deep in his pockets. He couldn't believe his luck. After six months of online gaming and deep conversations with "ShadowHunter," the guy had just messaged him saying he was at the local skate park! His friend, in real life!

He broke into a jog, his sneakers pounding a happy rhythm on the pavement. He spotted a figure effortlessly executing a kickflip on a half-pipe.

“ShadowHunter?” he called out, his voice hoarse from the sudden exertion. The skater turned, grinned, and gave him a thumbs up, and Mark felt a wave of exhilaration wash over him.

Emotion: jubilant

Cluster: Positive / Joy
PC1 (Valence): 3.66 Positive
PC2 (Disposition): -0.27

Role in Research

This story is one of 1,000 stories generated for the emotion jubilant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 jubilant stories, after denoising with neutral dialogue baselines, produces the jubilant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the jubilant vector is projected through the unembedding matrix.

Promoted:
de0.738
la0.707
!0.670
ecstatic0.547
excitedly0.539
Suppressed:
S-0.768
😞-0.485
ness-0.429
😔-0.376
😥-0.351